This is where Hammer will save all files related to your map every time you compile. For Half-Life, this is at common\Half-Life\valve. This is the folder holding game-specific files, such as models, animations, textures, etc. If you're not mapping for a mod, you can set it to the valve folder, but it shouldn't make a difference. Set this to the folder containing everything specific to your mod/game, such as common\Half-Life\bshift. You can change the default to any valid brush entity you want. The FGD tells Hammer to automatically select button_target from the entity list when you tie a brush to an entity. You can change the default to any valid point entity you want. The FGD tells Hammer to automatically select aiscripted_sequence from the entity list when using the Entity Tool. These should be the only options listed for either. The Texture Format option should now say WAD3 (Half-Life / TFC) and the Map Type option should now say HalfLife / TFC. Note: ALL filepaths you enter for configurations need to be absolute, meaning they start with C:\ and include the full path to the folder or file.
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